Friday, October 18, 2019

Proposal Essay Example | Topics and Well Written Essays - 1250 words

Proposal - Essay Example This study therefore intends to study the factors that serve as barriers to communication between the universities in the developing countries, which ultimately adversely affects knowledge and information publications from such institutions. The study will rely on qualitative and quantitative evaluation of the factors in order to establish the level to which the specific factors serve as hindrances to effective communication between the universities in the developing countries. Besides studying the particular factors that negatively affect the communication processes between the universities in third world countries, this study focuses at proposing possible recommendations that would be effective in addressing the challenges and the accompanying effects. Background literature Inaccessibility or difficulties in sharing and accessing research information in developing countries have had great attention in the past and it is widely accepted that universities in such countries have poor frameworks to enhance the sharing of information, which is a critical factor to consider in education development (Torero and Braun, 1-4). Burnett argues that despite the many problems that developing countries such as many of African countries face are continued problems in sanitation, poverty, high illiteracy levels as well as limited opportunities of education among others. However, through a qualitative study, he reasons that the most efficient way to address such problems as they face the countries is not through donor aid but rather through educational empowerment of such countries. He points out that the long-term effect of enabling easy flow of information as well as knowledge in the institutions of learning is creation of empowered workforce through education and skills, which would be useful in shaping the course of the nations. The sharing of knowledge and information between the developing countries enable them to find appropriate solutions to their own problems. This is therefore the importance of enhancing information sharing especially within the research institutions such as the universities. The study affirms that many of the third world countries are gradually acknowledging the importance of development of formal cannels for sharing information especially concerning higher education information (Burnett, 1-10). A report by Hennessy and team presents the comprehensive findings from literature review by Aga Khan University and other institutions in East Africa confirms the importance of ICT in the entire system of education with special attention to higher education. Among other findings from the literature reviewed was that incorporation of ICT in education institutions would facilitate aids I establishing e-learning resources, which in actual sense would ease the mechanism of sharing of information from one institution to another. ICT is a critical instrument that has been exploited by developed countries to enhance sharing of information as well as the e-learning resources and as such has been proven effective concerning the exchange of information

Thursday, October 17, 2019

Careers in accounting Assignment Example | Topics and Well Written Essays - 500 words

Careers in accounting - Assignment Example Information prepared is for internal use not general public. Helps organization’s plan the cost of doing business, work on budgeting and performance evaluation. Most researched accounting position is accountant, both in public/private sectors. Skills required for success in accounting that will not only increase ones job satisfaction but build towards long term career goals include the following; Organization; being organized is a way of demonstrating to fellow workers/supervisors /managers that you are reliable/competent /able to get a job done. For good accountant one needs to have a system to keep track of those responsibilities they manage to ensure that they fulfill all duties to the best of ability. Tools like calendars, day planners can be used. Time management; good time management skills are essential.one needs to effectively budget their time to be able to manage their workload. Should be able to manage competing priorities while completing everything in time. This therefore aids in healthy work/life balance. Adaptability; since accounting industry is dynamic, one who is able to adapt quickly have an added advantage over others an d able to embrace change.one should focus on their strengths and use in tight situations. Communication skills; strong communication skills are extremely valuable.to communicate well in writing and in person will help you get a job, work as a team with co-workers, interact with clients. Good interpersonal skills vital for networking. Leadership; one needs to balance being a role model and person in charge while still being part of a team.in accounting, leadership skills include long term planning and strategic thinking thus ability to look ahead is key.leardership involves being visionary-making decisions that involves creativity. How the researched accounting position can add value to the company, seeking candidate; the accountant is able

Hurricane Katrina Essay Example | Topics and Well Written Essays - 750 words - 3

Hurricane Katrina - Essay Example cane Katrina is discussable; however, an aspect that remains critical in the minds of individuals who survived the disaster is that, despite the measures taken as preventive strategies, such did little in offering preventive measures during the occurrence of the deadliest and most destructive Hurricane Katrina (Nova). New Orleans is one region that underwent significant destruction from the devastating actions of Hurricane Katrina. The region saw the effects of the Hurricane Katrina cause deaths of approximately 1,500 individuals with another hundreds of thousands left without residential areas after the violent storm surges caused by Katrina breached levees leaving behind it about 80 percent of the city submerged below water (Nova). Despite such destructions, New Orleans city remains very vulnerable to flooding, raising fear among residents that in a repeat of a similar disaster, equal destruction will be witnessed as previously seen. The main reasons in support of the increased vulnerability of New Orleans city to flooding is the element of low elevation in comparison to the sea levels. Secondly, the city lacks the appropriate preventive mechanics against storm surges such as wetlands and barrier islands, which have proved worthwhile in other regions towards the prevention of increased flooding (Frontline). Human activity has significantly contributed towards the damage of the city. In creating room for expansion during its construction, swamplands were drained around the sea in creating a room for more expansion, which interfered with the wetlands available for preventing flooding (Nova). Such drained resulted into subsidence of the city land to a level 6 feet below the sea level. In preparation for the Hurricane Katrina, scientists and city officials developed the levee system as a means of replacing the natural protection that had previous been destroyed. In addition to such preparations, scientists also published a number of warnings informing city

Wednesday, October 16, 2019

Careers in accounting Assignment Example | Topics and Well Written Essays - 500 words

Careers in accounting - Assignment Example Information prepared is for internal use not general public. Helps organization’s plan the cost of doing business, work on budgeting and performance evaluation. Most researched accounting position is accountant, both in public/private sectors. Skills required for success in accounting that will not only increase ones job satisfaction but build towards long term career goals include the following; Organization; being organized is a way of demonstrating to fellow workers/supervisors /managers that you are reliable/competent /able to get a job done. For good accountant one needs to have a system to keep track of those responsibilities they manage to ensure that they fulfill all duties to the best of ability. Tools like calendars, day planners can be used. Time management; good time management skills are essential.one needs to effectively budget their time to be able to manage their workload. Should be able to manage competing priorities while completing everything in time. This therefore aids in healthy work/life balance. Adaptability; since accounting industry is dynamic, one who is able to adapt quickly have an added advantage over others an d able to embrace change.one should focus on their strengths and use in tight situations. Communication skills; strong communication skills are extremely valuable.to communicate well in writing and in person will help you get a job, work as a team with co-workers, interact with clients. Good interpersonal skills vital for networking. Leadership; one needs to balance being a role model and person in charge while still being part of a team.in accounting, leadership skills include long term planning and strategic thinking thus ability to look ahead is key.leardership involves being visionary-making decisions that involves creativity. How the researched accounting position can add value to the company, seeking candidate; the accountant is able

Tuesday, October 15, 2019

Genetic Engineering of Crops Technology Research Paper

Genetic Engineering of Crops Technology - Research Paper Example In some cases, GM crops may yield entirely new products that are not normally derived from traditional crops such as medicines (Berg & Mertz, 2010). Deoxyribonucleic acid (DNA) is found in all living things. It is a complex self-replicating molecule used by cells to pass hereditary characteristics or traits from generation to generation. It carries information that an organism needs to make protein molecules - the structural and functional constituents of the cell. Proteins are long chains composed of smaller molecules called amino acids. There are 20 different kinds of amino acids that determine how the protein will work in the cell, the structure it will take or the job it will do. DNA is the blueprint that determines the order of amino acids for any given protein. DNA differs with each species (British Medical Association, 1999). Genes that are moved from one species to another are called transgenes. Crop varieties can be created by transgenic engineering, which is the deliberate human introduction of a gene from one species, modified crops or GM crops. Although this module focuses on modifying agriculturally important plants, the principles are the same in relation to both animal husbandry and medicine, to others which are often referred to as genetically (Donnellan, 2004). Herbicides and insecticides are expensive, can pollute both the air and water and may also have negative health effects on those who apply them or work around them. In many less developed countries, the lack of safety equipment and training often results in serious health injuries and environmental degradation linked to the use of agricultural chemicals. It is the benefit to all to reduce pesticide and herbicide use (James, 2008). Farmers often rotate crops in fields, periodically sowing plants such as alfalfa that is associated with nitrogen-fixing bacteria in their roots.  GM technology is heavily covered by patents. Perceived intellectual property issues create an impression of a barrier to technology transfer. There is an urgent need for more informed policy debate about the role of intellectual property rights in biotechnology and technology transfer.  

Monday, October 14, 2019

American History Essay Example for Free

American History Essay The civil war, according to President Abraham Lincoln, was not really fought to end the prolonged existence of slavery in the United States. The American Civil War was fought to preserve the Union and safeguard the interest of the American people but not of the slaves. Lincoln, who was not an absolute abolitionist himself, believe that the slaves should be free gradually and not on a one time big time basis. But as the civil war became lengthy, Lincoln and his administration has made colossal changes to the original plan and had to issue an Emancipation Proclamation freeing the slaves in the Confederacy. This action was well thought of Lincoln. When the congress has passed the Second Confiscation Act on July 17, 1862, Lincoln was prompted to respond. The Second Confiscation Act entailed that all slaves of everyone in rebellion to the United States were declared free. The act from the congress was not only what impelled Lincoln to act but also the peoples’ growing aversion of slavery. Lincoln has read his drafted â€Å"Preliminary Proclamation† to Secretary of State William H. Seward and Secretary of Navy Gideon Welles. Both were overwhelmed and were unable to respond quickly. On July 22, Lincoln discussed the matter to his cabinet and has received a lot of mix reactions but majority of the cabinet approved of the proclamation. Yet, it was only a consultation. The cabinet reviewed the contexts on September 22 and Lincoln has composed the final Emancipation Proclamation on New Year’s Day of 1863. The Emancipation Proclamation pronounced that â€Å"all slaves within any states or on a designated part of a State whereof shall then be in rebellion against the United States shall be then, henceforward, and forever free†¦Ã¢â‚¬  The Emancipation Proclamation guaranteed freedom only of those slaves in the states not in the jurisdiction of the Union. Lincoln’s Secretary of State William H. Seward has criticized the irony of the emancipation. Seward pointed out that the Union might have been sympathetic to slavery by freeing the slaves on the states uncontrolled by the Union but holding them in servitude in places possible to be freed by the government. Lincoln has known this but he did not want to irritate the slaveholders in the Union. Moreover, the Emancipation Proclamation would have not been easily released if it were not a war necessity. The Union saw its last resort on freeing the slave to increase its army and to antagonize the farms and the industries in the South. The proclamation was not sympathy to the slaves but a remedy to the unending war. Yet, the Emancipation Proclamation was one of the greatest victories of the Lincoln administration and of American democracy. It has also stressed that the war is not all about preserving the Union but also on the pressing need to abolish slavery. It was also the foundation of the 13th Amendment to the Constitution, which forever end slavery in the United States. On the other hand, after the Emancipation Proclamation the war did not ended soon. Many critics of the Lincoln administration supposed that the proclamation has only worsened the situation. The Union was still deficient of soldiers. Lincoln was prompted to create solutions by issuing the Enrollment Act of Conscription on March 3, 1863, which agitated many Northerners. The Union at the early stage of the war has relied on volunteerism but fewer men wanted to enlist. The Conscription Act imposed military duty to every capable man of 20 to 45 years old. Yet those who can find a substitute or pay $300 could be exempted from the draft. This exemption has angered the poor. Leslie M. Harris (2003) reported that antiwar newspaper in New York began criticizing the draft law citing the government’s interference on local affairs on behalf of the â€Å"nigger war. †The most unruly response to the act happened in New York City when unruly mobs appeared on July 11, 1963 when the draft took effect. Even though New York politicians have been very supportive of the Emancipation Proclamation, New Yorkers were divided on their stance towards the proclamation. Likewise, the mob consisted mostly of the poor Irish and German immigrants who lived on New York’s slum area. Irish and German immigrants in New York were told to prepare for the emancipated slaves who will flee to the North and would seek job. The immigrants did not think it was necessary for them to fight and they also have bigotry towards the African-American because they were usually their competitors to lowest-paying jobs. Yet, the main problem arose when the mob started to create commotions on the city. The first targets of the mob include military and government building, which instituted the inequitable draft. But after a while, the mob targeted the black people. First, they assaulted a black vendor and a nine year-old boy before burning to ashes the Colored Orphan Asylum on Fifth Avenue between Forty-Third and Forty-Fourth Streets. Luckily, no child was hurt in the attack. However, the mob has continued to attack Black people and sometimes killing them. Harris (2003) further reported that the mob singled out men for special violence. William Jones, a black man was hanged and his body burned afterward. Some group white men were even cheering when they kill William Williams, a black sailor, shouting: vengeance on every nigger in New York. The mayhem which lasted five days forced hundreds of Blacks to leave the city. Yet, not every Irish were sympathetic to the mob. There were reported cases were Irishmen helped black men. Irish neighbors of Philip White, a black drugstore owner at the corner of Gold and Frankfurt Street, help drove the mob away because White has been a good neighbor and creditor. However, this interracial cooperation was very least as compared to the havoc against the black people. However, the Union Army stationed at the Potomac were able to pacify the rioters and restore order in the city however they remained encamped around the city for several weeks. The Emancipation Proclamation and the Draft Riots embodied the bearing of the people during the Civil War. Though, only was a war measure, the Emancipation Proclamation was a great demonstration of democracy. The Draft Riots proved that not every person has the heart to fight for the Union and not everyone was in favor of the Emancipation. However, though Washington Times wrote, â€Å"The nation is at this time in a state of Revolution, North, South, East, and West, those who believed in the restoration of the Union and the rule of law never gave up hope but fought for what they believe was right. The New York Draft Riots, the Civil War and all its casualties were the price paid by the United States in order to protect and defend the Constitution, its people and those unalienable rights that were bestowed to each citizen which are â€Å"Life, Liberty and the Pursuit of Happiness. † References Harris, L. M. (2003). In the Shadow of Slavery: African Americans in New York City, 1626-1863. Chicago: University of Chicago. Smith, A. I. , (2007). The American civil war. Macmillan: New York.

Sunday, October 13, 2019

Implementation of the data gloves in various fields

Implementation of the data gloves in various fields Introduction This project is all about interfaces that are going to control the synthesiser called Midi. This project is useful in the real world in controlling visual effects in the present world. These Visual effects are kind of methods, practices and technologies relating to creation and manipulation of elements within moving images to elicit a desired emotional response. They often involve the integration of Computer Generated Imagery (CGI) and live-action footage to create realistic environments however it would be dangerous, costly and not easily accessible to the real life. In general these visual effects are controlled by the standard input devices like mouse, joystick, track balls, light pens, keyboards, however there are many virtual interfaces developed to interact the visual effects other than mouse, which is nothing but the Data Gloves. These interfaces are used in live concerts, DJs, medical applications, robotics, biomechanics, deaf and speech impaired community as a communication tool, 3d virtual design etc to make their life easier. Just with the few motions they could interact, control, and compose the music as they wish in a much improvised way. This way of interaction reduces the interface bottleneck between the artists and the music. This system also supports multiple artists to simultaneously control the audio. This interface prototype is built upon standard virtual reality software and user interface technology. Data gloves are used to manipulate audio objects and stereoscopic projection to display the virtual 3D sound stage. The aim of this project is to research on these virtual reality interfaces and control synthesisers. So I would conclude as, to make things easier and to improve the latest technologies we are going to find out how the interfaces and the synthesisers work to increase its real life applications by overcoming the difficulties and drawbacks. AIMS Aims of this project is to research on ongoing virtual reality interfaces i.e. P5 gloves which are nothing but Data gloves and its application in the real life .Data gloves can be defined as an inventive, glove like peripheral device which is based upon patented bend sensor and remote tracking technologies, that provide users total instinctive interaction 3d and virtual environments, such as games, websites and educational softwares. These kind of latest technologies are going to make our life easy. In this project we worked on p5 gloves, Glove pie programs and finally controlled MIDI music and audio files using data gloves. In earlier days musicians believed in human capabilities, so they struggled very hard to compose music and to manage live concerts as there was no effective mean source to implement to make their performances realistic and impressive .However they failed as its tough to play many instruments at a time so to overcome this they started operating computers for vario us purposes like multi tasking and to save time. However most of the times they failed in coordinating and synchronizing more number of computers at a time. Due to the complications in their musical life they started using virtual reality interfaces to create imaginative interactive environments that seems to be in the three dimensional real space and to achieve aesthetic effects. In this project we had overcome the problems they faced earlier and exploded more improvised technology to get better output, robustness and versatility. The goal of the project is to control the Midi, virtual and real world applications according to the user. This project is beneficial to musicians, animators, doctors, scientists and many more One sentence. OBJECTIVES The objective is to successfully study about the implementation of the data gloves in various fields like music, medicine, animation, education once it is well known ,have to start exploding on this because it is not going to be the end it is an ongoing music and performance art project and moreover it is not limited to particular settings. This project on novel interfaces is definitely going to help academic field as synchronizing the machines is an ongoing issue everywhere and its going to ease the teaching field because by producing dynamic 3D images or the environment we can make students understand the subject well, because practical knowledge is more important than theoretical knowledge. And I believe this is the correct time to work on this project to overcome the present issues as we can benefit more from this device. Because we have already started enjoying its benefits and this is an opportunity to overcome the drawbacks. Features of glove To produce outputs Identify Features controlling Identify all the drivers to consider for the software and configure Limitations and advantages DELIVERABLES To deliver the objectives of the project we need Data gloves to research with, Midi device, Midi software, visual jockey software, Glove pie programs. P5 midi allows controlling synthesizers and other midi programs using the movement of hand by converting the p5 gloves from essential reality into a Midi controller. P5 not only translates all the information i.e. coming from the p5 glove sensors into Midi messages but also helps us to choose the Midi port and Midi messages. This P5 glove can act as an interface between the computer and Midi or a game console. It easily fits over the hand and senses all its movements in three dimensions. It captures finger bends and relative hand position that enables intuitive interaction with three dimensional environments. It has got 6 degrees of tracking(X, Y, Z, YAW, PITCH and ROLL) with optical tracking technology, bend sensor, anti reflective lens to provide true to life mobility, infrared control receptor with scratch-resistant, and anti reflec tive lens to provide. Midi is an acronym for Musical Instrument Digital Interface which is defined as a music industry standard communications protocol which lets Midi instruments and sequencers talk to each other to play and record music. SCOPE In this project we worked on how we can make use of data glove using its various programs and how we can manipulate Midi files using Data gloves, however we are not bothered about how it is going to work in the other real time applications such as medical, virtual reality etc. We concentrated on how we can change the movements of the data gloves by using various factors however we never worked how it is going to work in the real time musical field as we have not tried to test it before any one. To show how dg can control data s/w And piece Chapter 2 PROBLEM STATEMENT RATIONALE FOR THIS THESIS In real life controlling a video on the personal computer using software can be done by the input device called mouse however a greater visual impact to the performer is given by the use of Data Gloves instead of mouse. And the synthesiser used is Midi keyboard which was designed for music input. In particular, Midi keyboard is a very good tool for controlling a large number of instruments in a real time animation system. In this project we had faced compatibility issues while testing the Data Gloves functionality. However we had overcome them using the other alternatives and achieved the outcome on time. PERCEIVED BENEFITS Recently Computer has made it possible to manipulate and operate larger and larger amounts of information, however humans are cognitively ill-suited for understanding the resulting complexity. All the information is readily available; however users are failed in accessing individual items or maintaining a global context of how the information fits together efficiently. Recent studies in virtual reality using Data Gloves technology suggest that encoding subsets of the information using multimedia techniques and placing the resultant visualizations into a perceptual three-dimensional space will increase the amount of information that people can meaningfully manage. Data glove plays a very important role in recognizing hand gestures (which is a complicated task as they are just temporal sequences of hand configurations) and in three dimensional animations. Data glove interaction improves flexibility, usability, and re-usability of 3-D environment applications because * It can be easily encapsulated to a variety of applications. * Can be used for both two dimensional and three dimensional even though the gesture methods are likely to be moderately different for both areas * It imposes easy navigation, navigation * Makes the techniques easily available for variety of users like adults, occasional users, professionals, naive users and children. Application areas of the Data Gloves are: * Virtual reality applications * Planning systems * Computer supported teaching (teaching), and self learning. * Music applications. * CAD architecture and design. * Test and simulation systems. * Scientific modelling As Midi is a hardware specification and standardised control language that makes it possible for electronic instruments processor controllers, and other device types to communicate control and performance related data in real world. It helps the beginning aspiring artists, musicians, composers or who are working professional because the Midi workstation can also act as a portable all in one keyboard instrument that includes a polyphonic synthesiser, built-in sequencers, integrated keyboard, percussion sounds, and audio recording capabilities in a single hardware package. Midi has become an indispensible live performance tool for many musicians because of its ability to serialise background parts and rhythm in advance, chain them together into a single, controllable sequence and play them on stage. Midi also provides the ability to control over inter active loops or pre programmed sequence over video play backs and on-stage visuals. Midi adds a varied and fresh feel to the musical per formance for those who are on the stage and in the audience. Apart from the control over on-stage music performance, pre produced sequencing and lighting; Midi can play a strong role in the execution and production of on-stage lightning special effects. Midi enables drum machines, samplers, sequencers, electronic drums, synthesisers, digital reverbs and delays, home computers and guitars and all sorts of other music and music related gears to be inter-connected so that we can control and play several pieces of equipment from central device. Midi also provides a common timing source for synchronising drum machines and sequencers. Apart from the benefits, Data Glove has some perceived problems in its usage. The movements of the Data glove are limited as it is connected to the receptor through wire and sometimes it exhibits delays in catching up the movements. Fingers can exhibit sporadic movements and can have bad effects if they fit the fingers badly. These are the common problems we are going to face with its usage in any other area or real time applications. Chapter 3 LITERATURE REVIEW SCOPE AND LIMITATION LIMITATIONS: Problems faced by Data Glove are reliability, both from physical and calibration point of view. Gloves become highly frustrating and non intuitive to use if they badly fit the fingers. Fingers can exhibit sporadic movement or even take on physical impossible shapes. The movements of the controller are limited because they are dependent upon the receptor which is picking up the location of the sensors. When the sensors cannot be detected by the receptor, then the movements of the Data Glove will not be registered. And as the Data Glove is connected to the receptor through the cable, it limits the users amount of movement and range. Sometimes Data Glove virtual controllers found slight delay in the movement time depending on the computer speed as well. Absence of left hand model and a tired arm after prolonged use of Data Glove are few more limitations of the Data Glove. SCOPE: The scope of this project is to work only on the functionality of the Data Gloves in the system control and Midi management by overwhelming the drawbacks; however we are not bothered about how the Data Glove is going to be used in other real world applications. And we dont have participants in this project to test because finally we just dealt with the expansion of Data Gloves applicability in controlling the Midi files. However the project quality is maintained by testing the results repeatedly in the virtual environment by me before the supervisor. So this is all about movements of Data Glove movements in terms of Midi. STRUCTURE OF REVIEW In this project we controlled the computer operations using the Glove movements and hand gestures. When we move the Data Glove in front of the receptor tower which has got two infrared sensors in its range, it receives the hand gestures. These 2 infrared sensors are going to detect the visible LEDS on the Glove (they are eight altogether) and convert them into an (x, y, z) position for the Glove and an orientation in terms of Pitch, Yaw and Roll. The Glove uses a 6 bit A/D converter with a resolution of 64 intermediate positions between a fisted and a flat hand. The Glove is plugged in to the tower first, which is then connected to the pcs USB port. The Glove also has bend sensors in its fingers and four buttons on the top. The p5 is an amazing piece of hardware below shows the diagram of the Data Glove. Pitch is nothing but the rotation about the x-axis; Yaw acts around the y-axis; and Roll acts around the z-axis. A positive pitch rotates the hand upward; a positive yaw turns it to the right; and a positive roll turns the top of the hand to face right. The fingers bend data depends on the Glove calibration settings. (P5 is calibrated via its windows control panel, which comes as part of its installation software). An interactive Glove is made from a light weight material into which transducers are sewn to measure finger joint angles. These transducers can be fibre optics or strain gauges which changes their physical characteristics when they stretched. Gloves are mainly designed to use in the virtual environments. It monitors the assimilation of the fingers and an extra tracker on the wrist keeps track of the position and orientation of the hand. However together they enable a complete virtual hand to be animated within a virtual environment. There are four buttons on the top face o f the Glove, which are labelled as A, B, C, and D. When D button is pressed the Glove automatically switches off. A wired Glove is Glove-like input device for the virtual reality environments. Power Glove was first developed by Mattel Intellivision Company for entertainment applications. It is a most common hand measurement device which is based upon infrared remote tracking technologies and proprietary band sensors which are used to interact with 3D and virtual environments such as educational softwares, video games, websites and many more. Its a kind of USB peripheral device that captures the finger movements using optical system-infrared signals rather than sound waves. And various sensor technologies are used to capture physical movements like bending angles of the joints of the thumb and the lower and middle knuckles of the other fingers, also extended to measure abduction angles between the fingers. These movements are translated by the respective software which accompanies the Gloves because even one movement can mean any number of things. These Gloves can also be used as an output device by providing hap tic feedback, which is a simulation of the sense of touch. Motion trackers like magnetic tracking device or inertial tracking device is often attached to capture the global position or rotation data of the Glove. This Glove offers six degrees of tracking such as x, y, z, yaw, pitch, and roll. This is designed in such a way that it is compatible with the Microsoft Windows operating system and Apple Macintosh operating system. The Data Glove was developed as a gesture recognition tool. This Data Glove is based upon fibre optic technology. Many types of Gloves like Digital Data Entry Glove, MIT LED Gloves, Super Gloves, Fifth dimension Technologies 5th Gloves, Sensor Gloves are also developed till now for the purposes of real time computer graphics, animations and gesture recognition, Design research, and robot control applications. We have got few IEEE papers from the internet where in they worked on the Data Glove in various fields. However we have considered only few papers that closely related to my project. In the paper titled Techniques for selecting and manipulating objects in the virtual environment by Yingzhen Liu and Gang Wan they tried to prove interaction with the virtual objects in virtual environment using Data gloves, is more natural, realistic and efficient than using a mouse to increase the users immersion. They tried to work on the human computer interaction by measuring the finger motions, finger flexure and abduction between the fingers to recognize the gestures from the raw data collected by the computer correctly. They first tracked all the data from the Glove, then constructed a frame by converting the data into gestures using glove sensors and compared it with the users real hand gestures. As the virtual gestures kept changing with the users they had set particular boundaries for the disp lay. Using these strategies they managed the selection and modification of the virtual objects in the virtual environment by the virtual hand i.e. human Data Gloves realistic. However further studies are going on this research based on various properties. The second paper which was accessed on 27th November from the website http://homepages.inf.edu.ac.uk was Motion Editing With Data Glove which was worked by Wai-Chun Lam, Feng Zou, Taku Komura. In this paper they proposed a new method to edit captured human motion data by using the Data Glove. This method is used not only for editing human motion, but also for controlling human figures in real time environments such as games and virtual reality systems. They generate a mapping function that converts the motion of the hand to that of the whole body by wearing the Data Glove and a new motion out of the existing motion captured data in database, and to apply the motion to characters with different hierarchical and retargeting methods and body sizes. In this paper they introduced a new dynamic editing method which is called data gloves to overcome the gap of the nature of editing methods and that of human motion. In this project they wear the Data Glove and display, mimic the human moti ons on the graphical display to generate the motion synchronous to the human gait appearing on the screen by moving the index finger and the middle finger. They followed two stages i.e. capturing stage and reproduction stage to work on this concept. Finally by capturing the human motions and reproducing them in a creative way they have succeeded in proposing a new method in editing human motions using the Data gloves. The third paper we have considered is Data glove Calibration with Constructed Grasping Gesture Database by Bin Wang and Shuling Dai. The main aim of this paper is to improve the precision of the human hand Data Gloves motion measurements and to construct a human hand model suit for general purpose instrumented Glove applications. This paper contributed to achieve grasping gesture database construction without the need of any external sensors, a reliable and discreet calibration routine that can handle cross coupling errors of the sensors. They presented a model based gesture construction technique for establishing calibration database and a calibration routine for the instrumental Glove that precisely and quickly adjusts the Glove to fit a particular user. After a few experiments using kinematics they finally succeeded in proposing a complete Data Glove calibration method, identifying the Data Glove impressions precisely without any help of external sensors, and also handling the cro ss coupling errors using calibration routine . REVIEW In this project we worked with the dynamic input device like Data Gloves to construct an interactive 3D virtual design with the use of software. Because standard input devices do not mostly resemble natural hand motions. This involves recognition of hand gestures and their implementation. In this way we created virtual environments according to the music in a dynamic, lively and sprightly way so that these creations can be used by the musicians, DJs and many more to make the audience feel and appear like in a real environment and succeeded in controlling Midi files in the virtual environment. Transmitting software is used here to track the motions of different parts of the body and changes the virtual environment accordingly. SUMMARY Finally we would like to summarise what we have done in this project is, we have used Data Gloves as an input device for the computer using various attributes in various ways and controlled the Midi files output in the virtual environment by taking the Midi files as an input through Midi devices which acts as a bridge between the Glove Pie software and Midi files CONSTRAINTS The equipment required to research in this project is Data gloves which is provided by the university and few softwares that are available online for free and as we have not practiced it before any one there is no need of participants in this project as we have not practiced the results before anyone. Chapter 4 RESEARCH METHODOLOGIES DATA GATHERING TECHNIQUES Not clear To research and produce the results we followed a particular protocol, a methodology which helped us to achieve expected error free results on time. Analysis on this project helped us to achieve the target easily because in the phase of analysis we have designed what to do, how to do and started implementing them one by one by experimenting the data gloves and running various Glove pie programs by modifying their attributes. And then we started testing Midi files using data gloves in the SynthEdit software which is nothing but a freeware windows application that uses a modular Visual Programming Language to create music synthesizers and effects units. It Provides a GUI(Graphical User Interface) editing system with full of Midi interface for hardware controllers and allows users to create Visual Studio Technology(VST) effects and Visual Studio Technology instruments. All the audio and Midi plug ins for SynthEdit software are coded in C and C++ languages using SynthEdit Music Plug In Standard application programming interface i.e. based upon Generalized Music Plug In Interface. In order to test how we control Midi files using data gloves we have to install the Midi driver first, which acts as a connecting drive between data gloves and Midi software. We have installed Midi Yoke as the Midi driver. It is a Midis patch cable driver which is used to connect any applications output to any other applications input. After that we installed P5 Midi software which is used to transfer the P5 glove movements from essential reality into midi controller. It takes the hand movements coming from P5 glove sensors and converts them to Midi messages. This is used to control all the Midi programs and the Midi synthesizer using a single hand movement. It can be used either with Midi synthesizer or with Midi device and it allows selecting the Midi port to which the messages are sent by connecting the synthesizer directly to the Midi port. Midi is really a wired protocol specificatio n that describes the transmission of data from one Midi enabled device to another. Midi defines a set of messages that travel over dedicated, synchronous serial channels. There are two sorts of messages, Midi short messages and system messages. The short messages are made up of one to three Midi words where each Midi word consists of a start bit, data bits and a stop bit. They contain information such as note beginning and end, volume, and other sorts of music gesture information. The system messages can be broken down into system exclusive messages, which can be any length and are used to configure and manage Midi equipment, and active sensing messages. Active sensing messages are transmitted at a definite frequent interval to indicate that a controller is still alive and active. The Midi short messages include Midi channel information. Finally we require visual jockey software which is a three dimensional animation software, where we finally implement the procedure in real time. U sing this we finally play the Midi keyboard notes using the data gloves which is quite exciting. We follow a particular protocol to connect the data gloves, Midi software and the Midi drive to generate the anticipated outcome. All the software we require for this research can be found on the internet for free. METHODS CHOOSEN To bring out the expected outcome on time there is a need to follow a particular protocol which is nothing but a set of rules and regulations. Because disruptions in the project may lead to unexpected typical sequences which is going to affect time and final result. So the methodology used in this project is, first we collected all the data required to process further and then started working on the softwares downloaded one by one. Glove pie programs are easy to run and implement. We worked on various glove pie programs to know how the movement changes with various parameters changing, using the data gloves. A few Glove pie programs, variation in the output by changing the existing programs are presented below. // Grabbing the bow string: //var.GrabbingBowString = pressed(var.CanGrabBowString and p5.z > -700) var.TryingToGrabBow = pressed(var.CanGrabBowStr0ing) var.GrabbingBow = False if ((not var.HoldingBowString) and (var.ValidBowGrip) and var.TryingToGrabBow and (p5.z > -700)) then var.GrabbingBow = true var.HoldingBowString = true Debug = Grabbing Bow String end if // Pulling back the bow string var.DrawingBow = var.HoldingBowString and p5.zVelocity < -800 if var.DrawingBow then debug = Drawing Bow end if var.UndrawingBow = var.HoldingBowString and p5.zVelocity > 800 var.BowDrawnBack = var.HoldingBowString and p5.z